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Re: Gameplay

Post by Dinod on Sun Sep 01, 2013 2:23 am

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Re: Gameplay

Post by Jojozityjo on Sun Sep 01, 2013 4:41 am

Raven ...

Burispyl Summon: -922MP! -10% = 830MP! Saren MP:7520/5620

Saren used Upward Slash on the 1st Skeleton.
-11%EP(-686EP)! -20% = 549EP! Saren EP:6240/5691
+58% Swords Dmg = 569Dmg
Saren has +2Aim!

Saren hits a strong 1502Dmg!
1st Skeleton HP:7500/2736
Knockback x10(30m)! Skeleton flew back 2m before colliding into the store room door. Skeleton received 361Dmg!
1st Skeleton HP:7500/2375


Raven done ... 4 turns left of Bleeding ...

1st Skeleton ...

Skeleton takes 540Fire Dmg! 1st Skeleton HP:7500/1835

Skeleton moves up to Saren and attacks him.
Skeleton has +11Aim!
Skeleton gets 2 atks!

1st atk, Skeleton hits a pathetic 333Dmg! -15% = 283Dmg!
Saren HP:10,608/8543

2nd atk, Skeleton hits a weak 481Dmg! -15% = 409Dmg!
Saren HP:10,608/8134

1st Skeleton done ... Flame Burn has worn off ...

2nd Skeleton ...

Skeleton takes 540Fire Dmg! 2nd Skeleton HP:7500/3698

Skeleton attacks Burispyl.
Skeleton gets 2 atks!

1st atk, Burispyl Parried!

2nd atk, Skeleton Critically Hits! a solid 1346Dmg!
Burispyl HP:13,968/12,018

2nd Skeleton done ... Flame Burn has worn off ...

Burispyl ...

+5%HP(+698HP)! Burispyl HP:13,968/12,716

Burispyl nodded in acknowledgement to Saren. "Ahh I see, so it is to be a rescue mission, very well." It then noted Sarens attack that sent the Skeleton that sent it into the door and fended off the others attack. "Ah so, like you?" It commented about Sarens attack, jokingly of course, playfully picking on Saren. Then used Flame between the two Skeletons, making it affect Saren as well so that it might heal him some.
-350MP! Burispyl MP:12,280/11,930

Burispyl strikes with a strong 2402Fire MDmg in a 3m radius around it.
Both Skeletons and Saren are caught in the radius!

1st Skeleton ...
1st Skeleton was hit with 1561Fire MDmg!
1st Skeleton HP:7500/274
Skeleton is affected by Flame Burn for 3 turns!

2nd Skeleton ...
2nd Skeleton dodged by leaping 3m to the west!

Saren recovered 112HP from the attack!
Saren HP:10,608/8246
Saren is affected by Flame Burn for 3 turns!

Saren is now near grade 2 source of fire.

Burispyl done ...

Dinod ...

Status Stimulation ...
Sleep: 40%
Stun: 70%

Zero is stunned and cannot do their turn!

Dinod done ... 1 turn left of stun ...

Weeping Timber ...

Weeping Timber casts Slow on Zero
-2250MP! -20% = 1800MP! Weeping Timber MP:11,700/6200

Zero loses 50%Rpd & Spd for 5 turns!

Weeping Timber done ...

Still waiting for SirFroggo ...
Jojozityjo waits for SirFroggo ...

Raven, take your turn ... +2%HP, MP, & EP ... +1 charge to specials ...

Dinod, take your turn ...
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Re: Gameplay

Post by Raven on Sun Sep 01, 2013 4:58 am

Saren upgrades arial downswing.  

Saren blinked seeing the skeleton hit the door.  "Whoops..."  Then he looked at Burispyl as he made the comment.  "Oh shut up, that was an accident."  He said smirking as the fire hit him to, he breathed in some of the fire feeling the invigorating flames and the feel of the burns on his skin.  "Thanks for the snack."  He said and used arial downswing on skeleton 2.
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Re: Gameplay

Post by Jojozityjo on Sun Sep 01, 2013 7:56 pm

Raven ...

Saren suffers 56Bleed Dmg! Saren HP:10,608/8402
Saren recovers 45HP from Flame Burn! Saren HP:10,608/8447
Burispyl Summon: -922MP! -10% = 830MP! Saren MP:7520/4940

Saren used Arial Downswing on Skeleton 2.
-18%EP(-1123EP)! -20% = 898EP! Saren EP:6240/4918
120%Str = 1692
220%Swords Dmg = 792
Saren has +2Aim!

Saren hits a strong 1840Dmg!
2nd Skeleton HP:7500/1858

Raven done ... 3 turns left of Bleeding ... 2 turns left of Burn ...

1st Skeleton ...

Skeleton takes 450Fire Dmg! 1st Skeleton Defeated!

1st Skeleton done ...

2nd Skeleton ...

Skeleton was taunted into attacking Saren and so it came up behind him and used Rapid Slash on him.
-20%EP(-1872EP)! -20% = 1498EP! 2nd Skeleton EP:9360/6850
200%Rpd = 2400
200%Acc = 2600 / 5Aim
50% Sarens Rpd = 575
50% Sarens Evd = 550 / 1Dodge
Skeleton has +14Aim!
Skeleton gets 4atks!

1st atk, Saren Parried!

2nd atk, Skeleton Grazed! a pathetic 67Dmg! -15% = 57Dmg!
Saren HP:10,608/8504
Counter Atk! -400EP! -10% = 360EP! Saren EP:6240/4558
Skeleton received 374Dmg! 2nd Skeleton HP:7500/1484


3rd atk, Saren Parried!

4th atk, Skeleton hits a weak 399Dmg! -15% = 339Dmg!
Saren HP:10,608/8165

2nd Skeleton done ...

Burispyl ...

+5%HP(+698HP)! Burispyl HP:13,968/13,414
+10%MP(+1228MP)! Burispyl MP:12,280/12,280

It chuckled at Sarens comeback then grinned and gave him a thumbs up for his gratitude of the flames. "Not much, but figured it could help haha." and it uses Knuckle Punch on the 2nd Skeleton.
-8%EP(-915EP)! Burispyl EP:11,440/10,525
120% Str = 1908Str, ignoring def!
Burispyl has +5Aim!

Burispyl Grazed! a strong 1155Dmg!
2nd Skeleton HP:7500/329

Burispyl done ...

Still waiting for SirFroggo ...
Jojozityjo waits for SirFroggo ...

Still waitinf for Dinod ...

Raven, take your turn ... +2%HP, MP, & EP ... +1 charge to specials ...
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Re: Gameplay

Post by Dinod on Sun Sep 01, 2013 9:23 pm

yea almost free
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Re: Gameplay

Post by Jojozityjo on Mon Sep 02, 2013 7:03 pm

Dinod ...

Status Stimulation ...
Sleep: 35%
Stun: 70%

Zero is stunned and cannot do their turn!

Dinod done ... 4 turns left of Slow ... Stun has wore off ...

Weeping Timber ...

Weeping Timber casts Sleep on Zero
-1650MP! -20% = 13200MP! Weeping Timber MP:11,700/4880

Zero has been put to sleep for 5 turns!
Zero gains 50% resistance to sleep!

Weeping Timber done ...

Still waiting for SirFroggo and Raven ...
Jojozityjo waits for SirFroggo ...

Dinod, take your turn ...
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Re: Gameplay

Post by Dinod on Tue Sep 03, 2013 2:42 am

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Re: Gameplay

Post by Raven on Tue Sep 03, 2013 10:09 pm

Saren attacks the last skeleton with a normal attack.
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Re: Gameplay

Post by Jojozityjo on Wed Sep 04, 2013 10:21 pm

Dinod ...

Status Stimulation ...
Sleep: 85%
Stun: 65%

Zero is asleep and cannot do their turn!

Dinod done ... 4 turns left of Sleep ... 3 turns left of Slow ...

Weeping Timber ...

Weeping Timber Meditates.
+10%HP(+1314HP)! Weeping Timber HP:13,140/13,140
+10%MP(+1170MP)! Weeping Timber MP:11,700/6050
+10%EP(+510)! Weeping Timber EP:5100/5100
+100PP! Weeping Timber PP:100/100

Weeping Timber ...

Raven ...

Saren suffers 56Bleed Dmg! Saren HP:10,608/8321
Saren recovers 45HP from Flame Burn! Saren HP:10,608/8366
Burispyl Summon: -922MP! -10% = 830MP! Saren MP:7520/4260

Saren normal attacks the Skeleton!
Skeleton has +1Dodge!

Saren hit a strong 1233Dmg!
Skeleton Defeated!

All enemies defeated!
Saren gained 6020Exp and 3000$!
Congratulations Raven! Your Saren has leveled up! He is now Lv.10! Please check your character thread for details.
Burispyl gained 6020Exp!
Sarens Burispyl is now Lv.9!

DROPS!
Red Potion x2

Burispyl looms over the dead skeletons "Well, we better hurry and get the people out of that closet before these Skeletons reanimate. It then looked to the door which was sealed up tight and obviously barred or locked. "Here, let me." And Burispyl used its incorpereal ability to fade right through the solid door.

Inside Burispyl would see people, who were frightened at its presence, but it assured them that it was okay but they must hurry, so he unlocked and unbarred the door and opened it up to Saren. "Here, there is three here, get them out quickly."

Raven done ... 2 turns left of Bleeding ... 1 turn left of Burn ...

1st Skeleton ... 3 turns till regain ...

2nd Skeleton ... 3 turns till regain ...

Still waiting for SirFroggo ...
Jojozityjo waits for SirFroggo ...

Dinod, take your turn ...

Raven, take your turn ... +1 charge to specials ...
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Re: Gameplay

Post by Raven on Thu Sep 05, 2013 5:33 am

Saren nodded as Burispyl went into the door and unbarred it from the inside. Once it was open he motioned for the people. "Everyone please make your way over to the rescue team for safety!"
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Re: Gameplay

Post by Jojozityjo on Thu Sep 05, 2013 10:11 pm

Raven ...

Saren suffers 56Bleed Dmg! Saren HP:12,816/12,760
Saren recovers 45HP from Flame Burn! Saren HP:12,816/12,805
Burispyl Summon: -1122MP! -10% = 1010MP! Saren MP:9040/8030

They quickly escorted the survivers to the rescue team where 2 members of the team escorted them completely out of the tunnel, leaving 3 rescue members left.

"Well done sir, we couldn't be doing this without you. There is still another room though, the weapon room, it's further down the hall." the rescue leader said to Saren.

Burispyl hovered in behind Saren, waiting his command. Though it did look back to the skeleton remains and decided to make a comment. "Something should be done of the skeletal remains. They will reanimate soon unless we use a light move on them. Unless of course you just want to keep fighting them for the experience while we rescue survivors." It said and looked back to Saren with a half cocked eyebrow. The idea was a bit intrigueing, and might prove to be a challenge to have to deal with two reoccuring undead while advancing.

Raven done ... 1 turn left of Bleeding ... Burn has worn off! ...

1st Skeleton ... 2 turns till regain ...

2nd Skeleton ... 2 turns till regain ...

Still waiting for SirFroggo and Dinod[/b] ...
Jojozityjo waits for SirFroggo ...

Raven, take your turn ... +1%HP, MP, & EP ... +1 charge to specials ...
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Re: Gameplay

Post by Dinod on Fri Sep 06, 2013 7:51 pm

still sleeping
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Re: Gameplay

Post by Jojozityjo on Fri Sep 06, 2013 10:34 pm

Dinod ...

Status Stimulation ...
Sleep: 85%
Stun: 60%

Zero is asleep and cannot do their turn!

Dinod done ... 3 turns left of Sleep ... 2 turns left of Slow ...

Weeping Timber ...

Weeping Timber Meditates.
+10%HP(+1314HP)! Weeping Timber HP:13,140/13,140
+10%MP(+1170MP)! Weeping Timber MP:11,700/7220
+10%EP(+510)! Weeping Timber EP:5100/5100
+100PP! Weeping Timber PP:100/100

Weeping Timber ...

Still waiting on SirFroggo and Raven ...
Jojozityjo waits for SirFroggo ...

Dinod, take your turn ...
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Re: Gameplay

Post by Dinod on Sat Sep 07, 2013 12:20 am

zero sleeps
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Re: Gameplay

Post by Jojozityjo on Sat Sep 07, 2013 11:03 pm

Dinod ...

Status Stimulation ...
Sleep: 85%
Stun: 55%

Zero is asleep and cannot do their turn!

Dinod done ... 2 turns left of Sleep ... 1 turns left of Slow ...

Weeping Timber ...

Weeping Timber goes into Affend!
-170EP! Weeping Timber EP:5100/4930

Weeping Timbers stats are altered as such ...
120% Str = 2100
120% Int = 2400
80% Def = 1520
80% Wis = 1520

Weeping Timber ...

Still waiting on SirFroggo and Raven ...
Jojozityjo waits for SirFroggo ...

Dinod, take your turn ...
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Re: Gameplay

Post by Dinod on Sun Sep 08, 2013 12:02 am

zero rolls over and snores
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Re: Gameplay

Post by Raven on Sun Sep 08, 2013 5:50 am

Saren thinks carefully about what to do, neither him nor Burispyl have any holy magic. And he couldnt risk this room being dangerous considering that the survivors needed to leave this way. Then he got an idea. He gathered up the skeletal remains and threw them into the closet then barricaded the door so they couldnt get out. "There, that should take care of that."
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Re: Gameplay

Post by Jojozityjo on Sun Sep 08, 2013 11:33 pm

Dinod ...

Status Stimulation ...
Sleep: 85%
Stun: 50%

Zero is asleep and cannot do their turn!

Dinod done ... 1 turn left of Sleep ... Slow has worn off ...

Weeping Timber ...

Affend! -170EP! Weeping Timber EP:5100/4794

Weeping Timbers uses Power Whack on Zero, aiming to knock him to its left, to the east.
-17%EP(-867EP)! -10% = 780EP! Weeping Timber EP:5100/4014
250% Pole Arms Dmg = 1125Dmg!
Weeping Timber has +9Aim!

Weeping Timber hits a decent 1591Dmg!
Zero HP:14,800/13,209
Knockback x13(39m)! Zero flew 5m before colliding into another tree! Zero received 457Dmg!
Zero HP:14,800/12,752

Zero wakes from being hit!

Weeping Timber ...

Raven ...

Saren put the skeletal remains into the storage closet and barricades it. Burispyl looks at it with both interest and intrigue. "Interesting, that'll work haha."

Raven pending ...

Still waiting on SirFroggo ...
Jojozityjo waits for SirFroggo ...

Dinod, take your turn ... +15%HP, MP, & EP ...

Raven pending ...


Last edited by Jojozityjo on Thu Sep 12, 2013 10:46 pm; edited 1 time in total
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Re: Gameplay

Post by Raven on Mon Sep 09, 2013 3:08 am

Saren nods and looks to Burispyl. "Thank partner, you can go back for now." He said and starts making his way to the next area. "Come on, time to get moveing."
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Re: Gameplay

Post by Jojozityjo on Mon Sep 09, 2013 9:54 pm

Raven ...

Burispyl nodded and bowed softly "Very well, call me again, should you need me." It said wit ha smile before fading away.

After which, Saren led the remaining team on down the tunnel. It wasn't long before they came to the last split. It was again, a room that went off to the south. This room, was the weapon room, where they manufactured weapons of all sorts. Inside, Saren could hear the clashing of metal and a few shrieks, shrieks of a scared girl, though feint through the closed door.

The rescue leader had a look of minor confusion and looked to Saren, they had to get in there. He went to the door and tried to open it, but it wouldn't open. He pressed in the code, and it made a sound, but it was stuck. "The door is jammed!"

Raven pending ...

Still waiting on SirFroggo and Dinod ...
Jojozityjo waits for SirFroggo ...

Raven pending ...
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Re: Gameplay

Post by Raven on Wed Sep 11, 2013 7:42 am

Sargent quickly looked around the room for a very large weapon of some kind to try busting down the door.
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Re: Gameplay

Post by Jojozityjo on Wed Sep 11, 2013 11:00 pm

Raven ...

Saren looked around for some kind of large object to bust down the door but there was nothing around thaat was strong enough. The door itself was made of metal so it wasn't something to be easily busted down without some great amount of strength, or the right magic.

The leader looked to Saren "Hey, you're some kind of fire guy right? Maybe you could try heating up the door enough to maybe melt it or something? Or what about that summon you had earlier? Didn't it phase right through the wall?" He tossed the ideas out, just trying to think of something to get through to help those people as soon as possible.

Raven pending ...

Still waiting on SirFroggo and Dinod ...
Jojozityjo waits for SirFroggo ...

Raven pending ...
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Re: Gameplay

Post by Dinod on Thu Sep 12, 2013 11:21 am

zzzz
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Re: Gameplay

Post by Jojozityjo on Thu Sep 12, 2013 10:44 pm

Umm, dinod, you're zero is awake now after being hit lol
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Re: Gameplay

Post by Dinod on Sat Sep 14, 2013 12:01 am

"srry didnt notice lol to used to being incapacitated lol" zero will voop ten miles west and leave battle
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Re: Gameplay

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